This can be played with 4 players. The object is to kill the other player without using your screen. You team up with someone and one of you has +10 health and the other has 0. The people with normal health cover up their screens and the cameraman has to use his ability and screen to help them win. The camera men can't fight.
This can be played with 2-4 players. First find a fairly large room (I don't recommend temple's large room. You could probably use the room next to it. The auto aim must be off. The weapons must be remote mines. The time-unlimited and licence to kill. The players line up. 2 facing each other and the other 2 facing or in a triangle. Each person lays a mine next to himself and then you shoot without aiming at another person's mine. The last one alive wins. If someone kills another person with a bullet (without exploding the mine), they lose.
You must Have 8 players. 4 take controllers and are blindfolded. The other 4 have to guide the blindfolded to victory by shouting at them when to shoot and where to go. (Infinite ammo makes this boring but No Radar rocks it up.)
You have 3 or 4 players (and infinite ammo if you want). Grenade launchers as weapons in Complex everything else can be how u want it. Decide on a way to choose one person. That person will get the grenade launcher. The other people must use slappers only. The 'slappers' must run around outside the sniper tower (the one with the grenade launcher in). The person with the grenade launcher must be in the tower trying to kill the slappers. The 'slappers' must try to kill each other whilst trying not to get hit by grenades. The grenade launcher person must try to kill all the 'slappers' at once. If only one or 2 slappers die. The grenade launcher person loses. If one of the slappers kills another. He must keep on slapping until all the other slappers are dead then must try to slap the grenade bloke to death. Credit Andrew Chart and for the main idea Alex Ward
Use sniper rifles. It doesn't matter what level or characters u choose but I recommend complex with Bond, Oddjob, Trevelyan and Mishkin. Two players have to use guns (Bond and Trevelyan) another one (Oddjob) uses the sniper rifle and Mishkin uses nothing. The setting is licence to kill and the object is for Oddjob 2 kill Mishkin. If Oddjob kills Bond or Trevelyan he fails. Alternate between players (for Bond and Alec) to see who can protect Mishkin the longest. Bond and Alec are not allowed to kill Oddjob.
Have infinite ammo on to start (turbo mode recommended). Then set a time limit (I recommend 10 minutes). Get throwing knives as your weapon and play on Bunker (any amount of players). Also make it licence to kill. Go and pick up some throwing knives and go onto the helipad. When one person says go everyone runs around chucking throwing knives into the air. When someone gets killed they regenerate, get some knives and rejoin. The person at the end with the most kills wins.
Have any explosives as weapons on any level. Play any team game. One player is the kamikaze, and the rest are suicide stoppers. The kamikaze must try to kill himself more than the other players kill him. So he must try to suicide before the stoppers kill him.
This isn't bad, credit 007 HQ for this. My modifications. Start a 2-2 team with flag tag (just choose your partner don't set scenario 2-2) and "first to.... points" or unlimited as the time. At first all players must try to find the flag, when 1 player gets it, the other player on that team must try to kill the other team who will try to kill the 'flagger'. The team-mate to the 'flagger' is only allowed to kill the other team (duh!) and the other team are only allowed to kill the 'flagger'.
Thanks to Martyn Tamerlane for the initial idea. Go to Egyptian with two players and proximity mines. Go to the room with tons of pillars. One player lays 15 proximity mines on some of the pillars. Then goes to one end of the room. The other player must be at the other end. He must try to get to the other side then kill the other person.
Go to a room with an arch like facility, choose a goalie
and 2 other players try and shoot a crate past the goalie.
Settings:Pistols
Health:Full
Rules:First to ten, if you die you lose a point. You cant try and score
untill both players are ready.